(2024) Solving Infinite-State Games via Acceleration.
Abstract
Two-player graph games have found numerous applications, most notably in the synthesis of reactive systems from temporal specifications, but also in verification. The relevance of infinite-state systems in these areas has lead to significant attention towards developing techniques for solving infinite-state games. We propose novel symbolic semi-algorithms for solving infinite-state games with temporal winning conditions. The novelty of our approach lies in the introduction of an acceleration technique that enhances fixpoint-based game-solving methods and helps to avoid divergence. Classical fixpoint-based algorithms, when applied to infinite-state games, are bound to diverge in many cases, since they iteratively compute the set of states from which one player has a winning strategy. Our proposed approach can lead to convergence in cases where existing algorithms require an infinite number of iterations. This is achieved by acceleration: computing an infinite set of states from which a simpler sub-strategy can be iterated an unbounded number of times in order to win the game. Ours is the first method for solving infinite-state games to employ acceleration. Thanks to this, it is able to outperform state-of-the-art techniques on a range of benchmarks, as evidenced by our evaluation of a prototype implementation.
Item Type: | Conference or Workshop Item (A Paper) (Paper) |
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Divisions: | Rayna Dimitrova (RD) |
Conference: | POPL ACM-SIGACT Symposium on Principles of Programming Languages |
Depositing User: | Rayna Dimitrova |
Date Deposited: | 10 Nov 2023 13:19 |
Last Modified: | 10 Nov 2023 13:19 |
Primary Research Area: | NRA2: Reliable Security Guarantees |
URI: | https://publications.cispa.saarland/id/eprint/4048 |
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